![]() This technique remains active until you either run out of Ki points or choose to deactivate it as another bonus action. You can activate this technique as a bonus action. As you gain levels 5th, 8th, 11th, 14th, and 18th the distance you may travel increases. At level 20, the maximum increases to 18.Īt 2nd level, you gain the ability to use your Ki to fly or levitate short distances. At level 14, the maximum increases to 16. After a training session your Strength, Dexterity, or Constitution increases by 1, to a maximum of 12. You can choose to spend 1 Ki point to make a Ki Blast as a bonus action.Īt 2nd level, you can take ten hours to train, this does not have to be all at once. The range of this attack is equal to 10 x Constitution modifier. ![]() The damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). The damage is 1d8 + Constitution modifier force or radiant damage(your choice). When you use the Attack action with an unarmed strike or a Martial Arts weapons on your turn, you can make one unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.Īt 1st level while not wearing armor your AC equals 10 + Constitution Modifier + Strength or Dexterity Modifier, depending on which is higher.Īt 1st level, as an action, you manifest a Ki blast from either hand, striking any single opponent within range. This die changes as you gain Saiyan Fighter levels, as shown in the Martial Arts column of the Saiyan fighter table. You can roll a d4 in place of the normal damage of your unarmed strike or Martial Arts weapons. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and Martial Arts weapons. You gain the following benefits while you are unarmed and you aren’t wearing armor or wielding a shield: While guarding you receive half damage from all those that hit you, however you cannot move from that spot until your next turn.Īt 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and Martial Arts weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property. You can spend 2 ki point to guard as a bonus action on your turn. Due to your readiness to dodge your enemies have disadvantage on attacking you until your next turn. You can spend 1 ki point to take the Dodge action as a bonus action on your turn. ![]() Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. Ki Attack modifier = your proficiency bonus + your Constitution modifier If a technique requires an attack roll use this(Example: the Ki Blast cantrip): Ki save DC = 8 + your proficiency bonus + your Constitution modifier The saving throw DC is calculated as follows: Some of your ki features require your target to make a saving throw to resist the feature’s effects. When you spend a Ki Point, it is unavailable until you finish a long rest, at the end of which you draw all of your expended ki back into yourself. You learn more ki features as you gain levels in this class. You start knowing three such features: Flurry of Blows, Patient Defence, and Step of the Wind, as well as the Ki Blast Cantrip. You can spend these points to fuel various Ki Features and Special Attacks. Your Ki points are calculated by adding the Ki Points column of the Ki Fighter table with your constitution modifier. ![]() Your access to this energy is represented by a number of Ki Points. Starting at 1st level, your training allows you to harness the mystic energy of ki. Second, Constitution should be your highest ability score, followed by your choice of Strength or Dexterity, depending whether you want a Strength build or a Dexterity build. ![]() You can make a Saiyan Class quickly by following these suggestions. I know this by far the furthest from being a operational class but i need help and you guys do amazing work with constructive criticism ![]()
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